If you spent $99 to join the Mac Developer Program and support Apple’s open, no-constricting-bullshit, developers-are-mostly-grownups, users-can-mostly-be-trusted, sharing-documents-doesn’t-mean-going-through-a-space-station-like-airlock-of-connecting-devices-and-opening-boxes-in-iTunes-and-your-app-at-the-same-time-or-setting-up-a-server-configuring-users-and-defining-a-protocol, you-can-even-call-other-applications-directly-and-provide-your-own-common-infrastructure-without-duplication-or-ruler-slaps platform but didn’t go to the developers conference that was chiefly about their other platform, the Xcode 4 Preview build that’s now available for download should be a nice surprise.
Not that I’m bitter.
Okay, so I am bitter, but only because it requires Mac OS X 10.6.4 which I’ve been holding off on because apparently it degrades GPU performance.
Open? That is the last word I would use to describe anything Apple does.
Anyway, I just had an idea. “… the developers conference that was chiefly about their other platform, …” It would be nice if one could subscribe to desktop Mac Developer Program for say $60, or iPhone Developer Program for $60, or both for $100. Apart from the new Xcode builds I really get nothing of value from the developer program and that should really be free anyway, like Visual Studio for example.
By Chris · 2010.07.25 08:34
It’s a hell of a lot more open than iOS is. And no, that doesn’t have to say much, but there are very few actual restrictions of software executing on it.
You get the beta for Mac OS X LOLCAT — the exact parallel to what you get in the iPhone program (iOS) — whenever that rolls around. Next year, probably.
By Jesper · 2010.07.26 18:28