#1. The Legend of Zelda: The Wind Waker
Forget GTA III and Hot Coffee, forget Postal 2, forget Jack Thompson. The gaming related conflict of the decade was simply the one between those who wanted the Space World 2000-looking Link and those who preferred the cel-shaded Wind Waker Link. As imperfect as the general structure of Wind Waker may have been (far too few temples, too much sailing and shard fishing), the parts that were included were just right. Z-targeting had been perfected, the temples were well-designed, clever and as difficult as you’d want them to be.
An expanded Wind Waker set in more favorable terrain and with fewer dull moments was planned, and poised to top A Link to the Past as the best and most thorough Zelda game of all time. Alas, it was not to be. The traditionalists won, the flagship future of the franchise belonged again to the “realistic” wing (relegating Wind Waker style to snoozefests) and no further Zelda game has even come close to the best Wind Waker moments. What could have been…
#2. Portal
It takes something special to lure me into anything that looks like a first person shooter. From experience, I plainly suck at them, and there’s been precious little in any of them to motivate getting over the necessary speed bump into mastering the control scheme. But that’s not the interesting angle. The interesting angle is that a school team put together a remarkable game based on an innovative idea, were hired for it, developed another remarkable game based on the same innovative idea and completely mopped the floor with the rest of the industry.
It wasn’t just the novelty of the idea, it was that it made for such a good game. It wasn’t just that the game was short, it was that the difficulty was so well balanced and improved in reasonable steps. It wasn’t just that the game was well packaged, it was that, for a game who had only one speaking role and an anonymous first person, the character provided guidance, atmosphere and an antagonist, to say nothing of the set pieces.
Now you’re thinking with portals.
#3. And Yet It Moves/Braid
Braid and And Yet It Moves are both based, fundamentally, on the same principle: what if we took the 2D platformer that has been established, made and remade so many times, and we add one more set piece that changes everything?
And Yet It Moves has drawn the short straw: it is not at all as widely spread and commands none of Braid’s name recognition. But I think its twist is the most interesting: jump and rotate the world around you. Combine this with some inspired level design and an artistic style that will go down in the history books and you’re onto something big.
That’s not to say that Braid is bad, quite the opposite. But some of its time-control-based puzzles are a little too arcane, a little too inhumanly impossible unless you put in the prerequisite afternoons to not only plot the course of action but actually perform it.
The two are eminently playable but also deeply complementary. Whereas Braid has one of the best twists I’ve seen in a game, And Yet It Moves has very little to show in the story department. And whereas you can spend weeks setting records on the individual courses in And Yet It Moves, there’s often just one way to solve a particular Braid puzzle. All I can say is that I am much happier having played and finished both.
#4. Mega Man 9
After years of the industry re-release trend, it seemed only fitting that someone should do what we’ve always asked for and made a new game based on the great ideas that made the original good. This is not the same as just making a sequel, for a sequel is more often than not unnecessarily involved and expanded. The Mega Man lineup proves this point more eloquently than anything else: more than twenty games in several new irrelevant series, none as good as any of the originals. There’s a reason people have been asking for Mega Man 9 for years.
Mega Man 9 is a NES game through and through, and it stands on equal footing with any of the original Mega Man NES games in any axis you want to measure, including sprite flickering, if that’s what you’re into. The level design is classic and the whole game is deliciously challenging, and I don’t mean “it takes time to find all achievements” (which it does, I assume) but “it takes blood, toil, tears and sweat to play through the fucking game in the first place”. As much as it is a pain that it was ever realistic that Capcom (or really Inti Creates) would mess this up, it is a relief that they didn’t.
Now with Mega Man 9 fulfilled, and Mega Man 10 announced, we shall drift from one pipe dream to another: that the things that made Mega Man 9 successful shall be universally applied instead of being boxed into their own genre, contained like so much nuclear waste, free to ignore.
#5. New Super Mario Bros. Wii
Mega Man 9 segues nicely into New Super Mario Bros. Wii. While Mega Man 9 was the complete nostalgia package, along with old school graphics and authenticity, New Super Mario Bros. Wii displays what magic can happen when you embrace the same spirit but lose the historical baggage. Some may say “why continue to make Mario games?” and they may have a point. I say “well, if you’re going to continue making Mario games, at least making them like this makes for terrific Mario games”.
If New Super Mario Bros. Wii is Nintendo’s way of making up for Mario is Missing, Super Mario Advance, Mario Party and Paper Mario, apology accepted. Just don’t let it happen again.
Honorary Mentions (Special Thanks)
- New Super Mario Bros. [DS]
- Super Mario Galaxy [Wii]
- Worms [iPhone]
- Super Monkey Ball 2 [GC]
- TimeSplitters II [GC]
#6. Rolando/Soosiz
Rolando was the first deserving blockbuster iPhone hit and handily compensated for its gimmicky controls. Soosiz brings a seemingly simple, cuddly platformer but makes a formidable opponent and proves that a limited, well-designed set of on-screen controls can work, lack of tactility be damned. I cannot forecast to you where touch gaming will be in ten years, but my hopes are accordingly set.
Good Riddance
- Worms 3D
- BMX XXX
- The Sims
- Banjo-Tooie
- Super Mario Advance
- Stupid fucking mini-games
- Super Mario 64 DS
- Every single war game featuring burly men with rocket launchers, and every single magazine repetitive enough to choose them on their cover issue after issue after issue
- Physical media