waffle

Waffle was a weblog that ran for nine years and five days from 2003 to 2012.
The last post has been written and comments will be closed by the end of March 2012.
The author of Waffle, some guy in Sweden, also occasionally writes stmts.net.

(If anything will ever succeed or revive Waffle, it will be announced in this location, and in the feeds.)

Hello Darkness My Old Friend

Compressor, part of the new Final Cut Studio released today, can burn Blu-Ray discs; for now using an external Blu-Ray recorder. At the outset, bigger capacity discs are good, and it’s clearly a requested feature from the Final Cut market. But this was one DRM-infested format that I hoped Apple could stave off a bit longer.

Let’s not forget that every Blu-Ray reader must be able to prevent “tampering” to some degree, which leaves customers in a place where their rights to do with their equipment what they wish is being trampled. Despite Blu-Ray devices having been built into PCs for some years now, I don’t want to see such a reader built into a future Mac. The TPM was harmless; this has the movie industry behind it, and I don’t want them or their spec-defined tab-keeping imperatives anywhere near my computer hardware. DVDs are bad enough.

Release To Three Month Period of Dicking Around While We Pretend that Manuals are Authored and Printing Despite the Fact that Everyone Everywhere can get the Damn Thing Already

Windows 7 has now actually gone RTM, and despite the bullshit surrounding this (RTM), upgrading from XP (you can’t), shipping with IE in EU (it won’t), and so on, I’d like to congratulate Microsoft on Windows 7, the product. Windows 7 is a good release that in my testing has been remarkably stable, rolled back some of Vista’s flaws and actually added interesting features. Vile mouths have referred to it as a Vista Service Pack, and while it’s true that they’ve fixed what was broken in it, that’s not all they did. It’s at least two orders of magnitude more encompassing than XP SP2, which is the most remarkable Service Pack I can recall; it’s certainly a bigger upgrade than 95 to 98. xkcd has dubbed it “hardly Hitler-y at all”, and I can only vigorously agree.

Channel 9 has had some great videos about the Windows 7 technologies (stuff like improvements in Services, DirectWrite and the avalanche of new Taskbar APIs), and celebrates by summing up pretty well what Windows 7 is about: efficiency. The wheels are greased, and I’m looking forward to the results.

Worms for iPhone: The Review

From 1997 to 2001, my online life revolved heavily around Worms; specifically, Worms 2, Worms: Armageddon and Worms World Party. The first forum I joined was a Worms 2 forum, run by someone whose name you might recognize. My most enduring online friend — every time I try to use the term “oldest”, he chooses to be insulted by the other interpretation — came directly from these quarters as well. When I saw that a new 2D Worms game was about to come out for the iPhone, it felt as if stars were aligning once again. I mention this not because it’s much more interesting than the game itself, but because I’m heavily tinted by nostalgia.

That said, Worms for iPhone is probably the best re-imagination of an existing game to the iPhone that I’ve seen. I was highly sceptical of the controls from the beginning, but Team17 managed to work out a brilliant scheme which combines direct manipulation with gesture areas and actual buttons in a way that seldom gets confusing and almost never conflicts. I won’t say that you’ll be able to rope across half the stage the way you used to be able to do (or not), but it is surprisingly tenable to even use the thing.

The Jetpack, for example, displays on-canvas controls for “up and left” and “up and right”, which effectively elides “up” and avoids a gaggle of potential issues. The Homing Missile/Airstrike crosshairs can be panned around in a precision mode once they’ve been initially set, and the normal aiming crosshairs are visually distinct and can be set by dragging out from the actual crosshair arc, such that you can see the angle and “aim” for enemies.

The matches themselves can get a bit slow, and voices and sound effects occasionally skip a beat. That’s something I’m willing to tolerate for an initial release. The game itself loads relatively sprightly. The game logo, company logo and legal talk are combined on a single startup card — imagine that. Panning across the landscape is slow, and sometimes you pan halfway across the landscape to set your Homing Missile target, the camera re-centers on your worm at your tap and the crosshair ends up in the same on-screen location, but miles away from where you intended. Intuition tells me that I should be able to zoom in just a bit closer, because the worms look scaled down slightly at the highest zoom, but that’s as close as you can go.

The single player challenges progress at a good clip, and the practise mode (in which all weapons are available) is welcome. The Concrete Donkey in the room is of course the lack of peer-to-peer multiplayer. “Hot seat” is a sound principle, but huddling around a screen that’s being passed around with the controller itself always ruined the experience. Team17 assures everyone that it’ll be in the upcoming release, as it’s using 3.0 software features.

In the end, Worms for iPhone is a solid effort, a stunning first iPhone performance that’s a real testament to the Team17 development team and a good Worms adaptation. There are definitely kinks, but they are sufferable for the time being, and they don’t collectively do much to shadow the great game within.

Four stars out of five.

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