Mega Man 9, it must be said, is not an 8-bit game.
It is comprised of three components:
- An awesome game using the graphics style and control style of the NES Mega Man games.
- A current-generation style infrastructure with
downloadable contentcheats whose acquisition require Wii/Microsoft/Whatever Sony Uses Point deduction; and achievements. - An unusually complex Mega Man menu and navigation shell, also in the style of the NES Mega Man shells.
There are even elements in the game that are very similar in spirit to latter Mega Man games.
None of this is criticism; it’s clarification. We already know that the game is far too big to fit on a NES cartridge. Mega Man 9 is about combining the style of the NES games and, with the exception of the graphics, unshackle them from the technical requirements of the NES. This has succeeded, and I believe the game is better for it.
And in case you couldn’t tell, this is the most fun I’ve had with a game since Portal. Engaging and hard gameplay is just one thing you can achieve if you put the blood, guts and pretty graphics away.
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