If you’re one of the people who think that a multi-touch monitor is a good idea, try this little experiment: touch the top and bottom of your display repeatedly for five minutes. Unless you’re able to beat the governor of California in an arm wrestling match, you’ll give up well before that time limit. Now can you imagine using an interface like this for an eight hour work day?
Look on your desk, or in your lap, depending of which of the two that, suffixed with -top, would accurately describe your type of computer. You will see a keyboard and either a mouse or a trackpad (or, for the painfully leet, a trackball - rock on).
Neither of these - and not, as the first mainstream consumer solely multi-touch product, your iPhone - depend on your reachering up at monitor heights to touch them. The first rule of pointing or text-input devices is that they should be usable when your upper arm is completely vertical.
When multi-touch devices come, they will be pads that lie on your desk. You won’t need to touch your monitor - in any case, you won’t need to touch a monitor that’s stood up perpendicular to the desk.
Update: Because it may be unclear, I’ll clarify: I didn’t think Craig thought monitors were a good idea (clearly, by that very portion, he thinks they’re not) - I meant to say that no one will ever produce such a display since it’s mindboggingly obvious how few people will be able use them. (I am not counting things like Jeff Han’s Perceptive Pixel multi-touch wall as one of these things. You’re standing up and free to move around when using that.)